It's been a busy week, but I found some time to get back to working on the game. I implemented the much needed curves to the terrain generation.
It feels pretty cool! I definitely need to get it working in random, so I can add a curve, chop off segments behind the player, and then generate new ones on the fly. After that, I will look at adding up & down slopes.
In addition to gamedev, i've been doing a fair bit of advent of code, which is a programmer challenge advent calendar. The problems do tend to align with mathematic challenges, but are more programmer-y than project euler. I've been using Rust to do them, but you can use any language. Check it out if you're looking for a nice break from the usual.