AGM Projects
Blog
  • Jan 20, 2016

    Snowball, rolling hills

    I took a break from development on Snowball Effect for around a month. I participated in LibGDX Jam. You can check out my entry here if you wish.

  • Dec 8, 2015

    Curves in snowball

    It’s been a busy week, but I found some time to get back to working on the game. I implemented the much needed curves to the terrain generation.

  • Dec 4, 2015

    Projection in snowball fixed

    Pretty happy with this progress. I fixed the numbers and managed to get the projection working correctly. Though a major problem i had was the original code I referred to for this style assumed an anchor point of being smack in the middle of the sprite. MelonJS like a lot of 2d game engines defaults to top left for the anchor point.

  • Dec 2, 2015

    Little update on snowball dev

    So managed to get the slope & objects moving with it fairly well. Still needs some tweaks. Also put a newer backdrop in.

  • Dec 1, 2015

    Snowball V2

    A little bit ago I decided to take a break from the stealth prototype, and revisit my snowball game to make it good.

  • Jul 8, 2015

    Stealth Prototype - The first hack, one of many i hope

    As I mentioned in the last post the focus of this prototype is going to be sneaking, and hacking to avoid enemies as supposed to killing. So I wanted to add a hackable wall that allows you to circumvent the enemies. It’s a vent duct of sorts that you can sneak into. The hacking for it is super simple, just a press button with a timer.

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