Snowball, rolling hills
I took a break from development on Snowball Effect for around a month. I participated in LibGDX Jam. You can check out my entry here if you wish.
Curves in snowball
It’s been a busy week, but I found some time to get back to working on the game. I implemented the much needed curves to the terrain generation.
Projection in snowball fixed
Pretty happy with this progress. I fixed the numbers and managed to get the projection working correctly. Though a major problem i had was the original code I referred to for this style assumed an anchor point of being smack in the middle of the sprite. MelonJS like a lot of 2d game engines defaults to top left for the anchor point.
Little update on snowball dev
So managed to get the slope & objects moving with it fairly well. Still needs some tweaks. Also put a newer backdrop in.
Snowball V2
A little bit ago I decided to take a break from the stealth prototype, and revisit my snowball game to make it good.
Stealth Prototype - The first hack, one of many i hope
As I mentioned in the last post the focus of this prototype is going to be sneaking, and hacking to avoid enemies as supposed to killing. So I wanted to add a hackable wall that allows you to circumvent the enemies. It’s a vent duct of sorts that you can sneak into. The hacking for it is super simple, just a press button with a timer.
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